Some brilliant work appears to have been behind AntiSpore.com. The website postured itself as fundamentally creationist, and attacked the 'evolutionist dogma' brought to life though EA's new game, Spore. The game allows players to temper the evolution of lifeforms by design. This was antithetical to the beliefs of AntiSpore.com's writers, and stood for several breaches of morality that were the content of each post.
I started uploading and converting some old machinima to Flickr this holiday weekend. It had been some time since I last stabbed at video. Thus, I mashed together the following glimpse of INSILICO, a new cyberpunk-based sim.
One of our primary goals as digital Word Of Mouth architects is earning the trust of the
communities with whom we want to inspire dialogue and advocacy.
Everyone has a story to share, where a conversation with a blogger,
influencer, or evangelist fueled a much larger sense of collaboration
and understanding.
How did your best relationship unfold? And, where does it stand now?
As a relatively new Chicagoan, the fond descriptions overheard from
long-time residents of Chicago's Maxwell Street Market aren't much more
than an intangible stories. The only artifact that remains of the
famous market is a strip along the side of a Dominicks grocery store on
Roosevelt Rd.
From the stories I've heard of the food carts, blues
b-sides, and everything-under-the-sun for a dollar, touring the Maxwell Street in Second Life was a truly thrilling experience.
Having collaborated on the first "Age of Conversation" book, I saw the opportunity to help write the second edition as a method for launching the idea of a conversation on social media a step forward. Last year, my chapter titled "It Is Not Enough To Simply Listen," focused upon the need for brands to embrace the participation element of online conversation. This year, I chose to take the long view of persistent interaction and forecast the ramifications of the trail of digital artifacts we distribute over time.
An interview conducted in Second Life with my friend, Duc Ly
Ryan Barrett over at at CheapThrills offered to collect quotes from authors' submissions. I wanted to post the quote from my article, titled, "A Trail of Digital Breadcrumbs," here at Collaborative Ideation.
A Trail of Digital Breadcrumbs The Age of Conversation II
" ... every observable action is an artifact of who we are and how we interact with the world. By making public our hearts and minds in the language of shared data, we have the potential to not only interact with the present; we may at some point converse with the future."
As a release date draws closer, I will share the news. I look forward to reading the full submissions written by the rest of the authors this fall.